Taydo is a mobile app for workspaces such as offices, classrooms, or community centers that aims to foster deep interpersonal connections through gratitude. The app helps facilitate a “hot potato”-esque game that incentivizes teammates to pass an item of gratitude to other teammates as a way of showing appreciation or saying thanks.
Develop a new way to express, share, or deliver our gratitude, affection, kindness, or appreciation to the broader communities post COVID lockdown.
Our solution is a physical and digital solution that fosters community building and engagement. Taydo uses incentivisation to promote the passing of a physical product like a ‘hot potato’ which is recorded by an app at moments of genuine gratitude.
How do people currently incentivize gratification?
Teachers reward students with gold stars for good deeds.
A cellphone text thread game where players “Kill” others with kind messages and compliments
Punishment does not incentivize altruism. When trustees were told that investors could impose a fine if they didn’t return part of the gift, the trustee actually gave back less to the investor.
To brainstorm potential product solutions for our prompt, we each created 32 scrappy ideation sketches based on our user personas and potential ideas. These sketches were later combined to form multiple storyboards to clarify our user flow.
Our app user flow did not change throughout the design process for the most part. We credit this to the fact that there are only a few core features for Taydo: Passing and receiving the Taydo as well as posting to the thread.
In the early prototyping phase, my team and I used paper prototyping to quickly understand our user flow and navigate critical roadblocks such as “how will we integrate physical with digital into Taydo’s UX?”. Paper prototyping was fast and low-stakes, which created an environment that made my team comfortable with spitballing crazy ideas and providing honest critique.
My team and I were still mastering Figma at the time, so we found paper prototyping to be helpful in streamlining our early ideation. Working with glue sticks, scissors, and colorful pens was also fun – an added benefit for our team as we were learning how to work with each other!
Purpose of the QR Code was Unclear
Clarifying Information on the Home Page
Navigation Between pages
One of my biggest regrets from this project was not finalizing our style guide before high-fidelity prototyping. Although I didn’t know the term at the time, when working on Taydo I began to understand the importance of implementing the atomic design system in UX design.
Leaving font-sizes, icon choice, and smaller details such as corner radii for later ended up dragging out the prototyping process and led to UI inconsistencies, which hurt branding and usability perception.